
Channel: Sebastian Lague
Category: Education
Tags: editorpathunitycustom editorbéziercurveroadunity3dprocedural
Description: Creating a road mesh from the 2d path. Source: github.com/SebLague/Curve-Editor Support the creation of more gamedev tutorials: patreon.com/SebastianLague paypal.me/SebastianLague

![video thumbnail for: [Unity] Procedural Planets (E01 the sphere)](https://i.ytimg.com/vi/QN39W020LqU/mqdefault.jpg)

















